![]() ![]() The towers start off pretty basic, but new ones are introduced pretty often. This version of the game has a more hands-on approach, and that's a welcome change.Īs the story progresses, you'll be introduced to a number of unique alien towers that force you to change up your strategy and the path you take to reach your goal. A lot of the time you'll need to use your abilities not just so your units can survive the battles, but so you can as well. Now that you're on the battlefield and can be killed fairly quickly by a majority of the alien towers, it's easier to feel like you're a part of the fight. In the iOS versions you were an omnipotent eye in the sky, a mysterious powerful being that nonchalantly tossed soldiers into battle knowing they could so easily be replaced. Some towers will drop them once they've been defeated, offering another incentive to destroy as many towers as you can. These abilities don't have cooldown timers-you'll have a set amount and the chance to receive more as you progress through the mission-so you'll need to use them sparingly. He can't attack directly, but he can drop healing auras that repair damaged vehicles, call in air strikes to take out the tougher alien towers, spawn decoys to draw enemy fire away from your convoy, and create a smokescreen to temporarily hide your forces from the enemies. The Commander is a single soldier you can move on the battlefield. Because the Xbox 360 doesn't have this feature, a Commander was implemented that you can control and use to spawn, upgrade, heal, and move your troops. On its original platform, Warzone Earth relied on the touchscreen controls to give you direct control over your forces. Even great games like Resident Evil 4 can stumble on a different platform, such as it did on PC. Sometimes, when a game is ported from one platform to another with very different control schemes, the transition doesn't always go smoothly. Another game that fits snugly into that last category is Anomaly: Warzone Earth, which came out last year for iOS platforms, before getting ported to Android, PC, and XBLA. We've had more traditional TD games like Defense Grid, slight twists on the genre like Desktop Tower Defense, as well as games that completely flip the script on the genre, like Plants vs. ![]() That was over a decade ago, and the genre has evolved quite a bit since then. My love for the tower defense genre began with StarCraft, where I spent an inordinate amount of time playing custom maps where your goal was to survive wave after wave of Zerg forces, using only your bunkers or assorted turrets. Hello, my name is Adam, and I have an addiction. ![]()
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